In this serious game (beta), students control the process of Electric Arc Furnace from the pulpit. Incidents are shown in different parts of the process, like water leaks, and need to be solved. Besides, students monitors the work of operators in the meltshop, analyzing the hazards and taking actions thru monitors.
Learning Objectives
- Identify hazards associated with the process;
- Apply actions to mitigate hazards of the process;
- Identify the hazards in a meltshop;
- Apply measures to mitigate or eliminate hazard;
Delivery methods
Classroom training
The game can be used in classroom training. For example, at the end of a safety training class, the game could be played to apply the knowledge learned. As an engaging methodology option, the learners can be separated into teams to compete for the best score.
Blended Learning
The game can be incorporated in a blended learning programme. This could include elements like an e-learning course followed by a classroom component and playing the game at a later date to reinforce the training.
Stand-Alone Training
The game has a virtual instructor that will guide the player in case mistakes are made. Each player can use the game independently, similar to how an e-learning course is used. The possibility of connecting the game to a Learning Management System (LMS) allows recording of the learner’s performance.